![]() Of course, you wouldn't be able to juggle all that if it weren't for the improved "Free Will" option, which makes it easier for Sims to fulfill their basic needs. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Satisfy their wants, and they become more efficient at completing tasks you assign them. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Sims now have aspirations, wants, and fears. ![]() From there, you'll settle on a house and a family of Sims to control. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. The game starts at the neighborhood level. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine. ![]() And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. ![]() Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. Plot Overview You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years.
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